As other media, computer games convey messages which have tow features: explicit and implicit. Semiologically studying computer games and comparing them with narrative structures, the present study attempts to discover the messages they convey. Therefore we have studied and decoded “Special operation 85” as a semiological text. Results show that the game’s features, as naming, interests and motivations of the engaged people, and the events narrated, all lead the producers to their goals of introducing and publicizing Iranian-Islamic cultural values. Although this feature makes “Special Opreation 85” a unique game, it fails in its attempt to produce a mythical personage in Iranian-Islamic cultural context
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
This dissertation explores how Christian gamers expressed challenges to their identities after conf...
The purpose of this essay is an attempt to create a “first basis” of reliability for religious conte...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
Computer games are among the most visible texts of the new information and communication technologie...
Relations and actions between literature and computer games were examined. Study contains theoretica...
Computerspiele sind ein religionswissenschaftlich relevanter Forschungsgegenstand. Durch ihre weite ...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer gam...
Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space...
Gry komputerowe w dzisiejszych czasach przestały być jedynie rozrywką, lecz zaczęły być postrzegane ...
This study is a response to the growing demand for more critical examinations of the video game as a...
The purpose of the research is to study the process of using game elements in modern television prog...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
This dissertation explores how Christian gamers expressed challenges to their identities after conf...
The purpose of this essay is an attempt to create a “first basis” of reliability for religious conte...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
Computer games are among the most visible texts of the new information and communication technologie...
Relations and actions between literature and computer games were examined. Study contains theoretica...
Computerspiele sind ein religionswissenschaftlich relevanter Forschungsgegenstand. Durch ihre weite ...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
This article discusses the ‘computer game’ as a pragmatic concept. A dual nature of the computer gam...
Whether you love them or loathe them, look back with wistful nostalgia to the days of Pong and Space...
Gry komputerowe w dzisiejszych czasach przestały być jedynie rozrywką, lecz zaczęły być postrzegane ...
This study is a response to the growing demand for more critical examinations of the video game as a...
The purpose of the research is to study the process of using game elements in modern television prog...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
This dissertation explores how Christian gamers expressed challenges to their identities after conf...